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AI Architecture in "The Exaggerated Epoch of Edward O'Hare"

7/12/2021

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 All enemies in The Exaggerated Epoch of Edward O’Hare contain an AI Brain script, a health script, a movement component, a perception component that tracks the player, and a state machine that holds multiple behaviors. Every frame, the AI Brain checks whether it's currently in a stunned or knockback state, and, if it is in neither of those states, tells the movement component, perception component, and state machine to update.

Picture
UML diagram of AI Brain and all required components. A Particle System and Audio Controller are optional.

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