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The Exaggerated Epoch of Edward O'Hare (2021)

Position: AI Programmer, Sound Programmer


The Exaggerated Epoch of Edward O'Hare is an action-adventure story game set in an imaginary toy world! Players will traverse the toy-filled landscape and story while combating enemies along the way. TEEEO takes players on an odyssey that will usher nostalgia and excitement for all!

I joined the team working on Edward O'Hare halfway through the development cycle and was quickly put to work updating and expanding enemy AI. I also served as a liaison with the team's external sound designer, building on top of my previous work on Forkdrift.
Selected Contributions
Enemy AI
  • Completely revamped the state machine
    • streamlined the state creation process
    • state machine now supports attack states on a single enemy
  • Programmed a multi-phase boss
    • Six attack patterns, separated into short-range and long-range
    • Attack selection weight changes depending on boss's phase​
    • Audio cue upon entering third phase​
  • Implemented knockback when attacking enemies​
Sound Implementation
  • Set up and balanced 50+ sounds and 6 songs
  • Communicated frequently with the sound designer about edits to sound effects
  • Iterated on Mana Punch's audio controller, improving performance and adding the following features:
    • Fade an Audio Source towards a specified volume​ over a specified period of time
    • Queue a sound to play immediately once another sound finishes
    • Better control over looped tracks
Screenshots
External Links
https://store.steampowered.com/app/1575960/The_Exaggerated_Epoch_of_Edward_OHare/
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