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Forkdrift is a multiplayer action game where players take control of customizable forklifts and take part in either of two game modes: the King of the Hill-styled "Delivery" mode or the free-for-all "Fork Frenzy" mode. My tasks were split between implementing various HUD components, setting up the customization menu, and sound design. I worked with various designers, artists, and programmers on the first two, but I was mostly autonomous when it came to sound design. I later built upon the sound manager I wrote for Forkdrift on future student games. |
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SFX
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UI/UX
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