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Mana Punch is a single-player brawler where players take control of Eva Arianrhod, a sorceress who was imprisoned for "unnecessary use of magic" and is forced to fight monsters in a gladiatorial arena. Players equip various spells to Eva's fists, feet, arms, and legs, and those spells' effects are invoked whenever she punches or kicks an enemy. Mana Punch was my team's capstone game, and as a result of having only six people on the team, we all took on multiple roles. I was the team's lead programmer, and I was responsible for creating the spell architecture, the save system, the enemy AI, most of the animations seen in the game, and the sound system, along with various other minor tasks. |
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Programming
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Sound Design
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