Forkdrift
(February - July 2020)
SFX Lead, UI/UX Programmer
Forkdrift is a multiplayer action game where players take control of customizable forklifts and take part in either of two game modes: the King of the Hill-styled "Delivery" mode or the free-for-all "Fork Frenzy" mode.
As the team's UI/UX programmer, I worked closely with Abs Harrop, the lead designer; and Roland Richardson, the UI artist, to implement a scoreboard in Delivery and the minimap and speed gauge that are visible in both game modes. I also worked with Alex Mannion, the lead artist, and Adam Clarke, the lead programmer, to implement a customization menu and worked with Abs to ensure that scaling behaved properly in the different menus and to refine the lobby screen.
Outside of UI work, I also took on the sound design work for the game. This included sourcing and editing 11 royalty-free audio clips for the various sounds in the game (including tire screeching, the engine revving, and the lift raising and lowering) and developing a simple audio balancer that handled volume and pitch modifications in real-time.
I thoroughly enjoyed my time working on Forkdrift and was very excited to see it through to its Steam release on July 31, 2020. This was my first official foray into sound design and it made me seriously consider whether it might be a viable career path.
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